AI Insights · Timothy · October 2022
Top Disney Games Performance in Australia Q3 2022
Discover the performance of the top 5 Disney games on a unified platform in Australia during Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Disney games on a unified platform in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends of these popular games.
Marvel Contest of Champions from Kabam Games, Inc. showed a fluctuating trend in weekly revenue, starting at around $143K in late June and decreasing to approximately $51K by the end of September. Weekly downloads peaked at 1.8K in the week of July 25 before gradually declining to 1.3K by the end of the quarter. Active users saw a slight decline from 7.7K to 7.2K over the same period.
Star Wars™: Galaxy of Heroes by Electronic Arts maintained a relatively stable revenue, peaking at around $63K in mid-July and ending at approximately $44K in late September. Weekly downloads fluctuated, starting at 2.4K in late June and ending at 1.8K. Active users remained steady, with a slight increase from 37.1K to 37.1K over the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a peak in weekly revenue of around $62K in mid-July, with a general downward trend to approximately $42K by late September. Weekly downloads were highest at 1.7K in early July, then stabilized around 1.5K towards the end of the quarter. Active users showed a slight fluctuation, starting at 3.9K and ending at 3.9K.
The Disney Emoji Blitz Game by Jam City, Inc. saw a peak in weekly revenue of around $16K in late June, ending the quarter with approximately $13K. Downloads varied from 860 in late June to 2.3K by the end of September. Active users increased from 2.7K to 3.7K throughout the quarter.
The Simpsons™: Tapped Out, also by Electronic Arts, showed an increase in weekly revenue from $8.4K in late June to approximately $9.7K by the end of September. Downloads remained relatively consistent, fluctuating between 927 and 1.3K. Active users held steady, starting at 5.6K and ending at 5.3K.
For more detailed insights into these trends and other app performances, visit Sensor Tower.